around-rutts-review-circle-empires-tactics-2
Around enemies! Circle Empires Tactics Review
The gameplay is a mixture of strategy and tactics.
There are several defeat modes:
– Multiplayer (PVP or coope).
– Design of your cards.
Consider a solitary regime (it is interesting that it is casually called a tutorial).
In the beginning we are invited to choose a race and complexity. There are three possible types of detachments in total: people, orcs and magicians. They open sequentially, as they win victories. The same story with the main goals of the battles (bosses) and difficulties, they will be available after passing the previous.
Adventure settings.
Adventure settings.
We are thrown into a new world filled with monsters. The task is to clear space, receive income from land, get to the main boss and defeat it.
Each new game world is generated randomly. The mini-locations are all round, and the global world consists of more circles, hence the name of the series of games (this is the third).
The hero walks through the nearby lands and defeats enemy. The approximate force and type of opponents show the corresponding dials.
Tasks in each specific battle can be very different. It is necessary to either kill everyone or a mini -boss or just survive a certain number of moves or grab a flag – a variety of good.
Auxiliary points of interest and hashlucky-casino.com/ objects (obstacles, resources) are scattered on cards. All this must be taken into account in battle.
Battles are a tactical battle with the possibility of calling reinforcements for gold. The more well equipped with a warrior, the more expensive the cost of calling.
In addition, there is a limit of detachments that can be used simultaneously.
Units have a certain number of motion glasses and if they can attack at the end of the course. Sometimes you have to draw quite complex trajectories of warriors.
For the capture of locations, we get gold, the amount of which corresponds to the quality of the arrangement of this earth. You can make improvements of a particular territory, for this we will increase our passive income.
Enemies, meanwhile, do not doze at all. It is necessary to monitor the situation, the enemies may well attack our nearby lands and if they cannot be stopped, they will break the whole raspberry.
Each unit has a certain set of skills. Skills can be modernized by a huge number of trinkets (improvements). This works non -trivial, when using skill, it acquires effects that are tuned with the help of objects dressed in the corresponding slots. There is also a purely passive equipment.
Trinkets can be obtained on captured locations (they can see where – which ones) or buy in a local store for gold.
If there are three identical items – we improve them, if necessary, in one more powerful.
Gallop in Europe
There is a multiplayer mode. Here you have to fight or cooperate with other players. I’m not sure that this is so, but it seems that interaction options depend on specific map settings.
For achieving certain successes in battles – increase the level of the player. As far as I understand, it only emphasizes experience.
There is a mode of modeling maps. Just mastering is very convenient and clear.
Consider the pros and cons of the game, summarize the results.
+ Simple but pleasant graphics.
+ Great musical and sound accompaniment.
+ Good strategic-tactical part.
+ There are many types of units.
+ Many items of improvements.
+ A good variety of victory conditions in each specific battle.
+ There is Russian localization of the text.
– There are small incomprehensible moments. For example, from nowhere it is not clear that you can restart unit’s course if he does not suit something. Everything is well worked out, but you have to think out – that’s how it is possible or not? There is not enough specific short learning.
Qualitatively made, with a highlight, a mixture of tactics and strategies. It can please both lovers of solo game and those who prefer the game on the network.
PS: probably did not reveal all aspects, could miss something. I will be glad to supplement/adjust the review or answer questions in the course of communication in the comments.